NERDSRPG
was an independent gameplay modification developed on the platform of the multiplayer-based video game, ArmA 3.
From March, 2015 to June, 2015 I worked as a development team member for NerdsRPG. I was responsible for promotional media and in-game model texturing.
was an independent gameplay modification developed on the platform of the multiplayer-based video game, ArmA 3.
From March, 2015 to June, 2015 I worked as a development team member for NerdsRPG. I was responsible for promotional media and in-game model texturing.
VIDEOS
"Bank Heist" Showcase Trailer
CATEGORY: trailer
PROGRAM: sony vegas/audacity
DATE: APRIL 9th, 2015
SUMMARY: I wrote, planned and directed the showcase trailer for the "Bank Heist" gameplay feature developed by NerdsRPG.
CATEGORY: trailer
PROGRAM: sony vegas/audacity
DATE: APRIL 9th, 2015
SUMMARY: I wrote, planned and directed the showcase trailer for the "Bank Heist" gameplay feature developed by NerdsRPG.
SYNOPSIS:
Throughout production I delegated assignments to the actors, coordinated the limited cinematography options under the mechanics available at the time and filmed the scenes. During post-production I captured the voice actors dialogue and assembled the final cut of the trailer. With a short deadline, the entire production spanned over a two day period.
Throughout production I delegated assignments to the actors, coordinated the limited cinematography options under the mechanics available at the time and filmed the scenes. During post-production I captured the voice actors dialogue and assembled the final cut of the trailer. With a short deadline, the entire production spanned over a two day period.
"Your Path" Promotional Trailer
CATEGORY: trailer
PROGRAM: sony vegas/audacity
DATE: APRIL 8th, 2015
SUMMARY: I conceptualized, planned and produced the "Your Path" promotional trailer for NerdsRPG.
CATEGORY: trailer
PROGRAM: sony vegas/audacity
DATE: APRIL 8th, 2015
SUMMARY: I conceptualized, planned and produced the "Your Path" promotional trailer for NerdsRPG.
SYNOPSIS:
Using the systems created for the ArmA 3 Editor and the assets provided by NerdsRPG, I constructed several elaborate scenes featuring AI-characters, vehicles, boats, planes and helicopters to deliver a unique visual narrative. Due to the limited cinematography options, the horizontal panning shot was used exclusively throughout the duration of filming. During production and post-production, I filmed the scenes and supplied the voice-over for the final cut of the trailer. The entire production spanned over a two day period.
Using the systems created for the ArmA 3 Editor and the assets provided by NerdsRPG, I constructed several elaborate scenes featuring AI-characters, vehicles, boats, planes and helicopters to deliver a unique visual narrative. Due to the limited cinematography options, the horizontal panning shot was used exclusively throughout the duration of filming. During production and post-production, I filmed the scenes and supplied the voice-over for the final cut of the trailer. The entire production spanned over a two day period.