As this was my first completed 3D project, I spent a considerable period of time researching a collection of core development processes and prevalent program-side systems. This project was employed as a means to efficaciously coalesce the above-mentioned processes under a single succinct visual representation. In order to achieve the desired result, an external vector-based application was utilized to produce the graphical elements for the principal foreground facets. A scalable vector graphic was also exported from the vector-based application and imported into the 3D application for use as a mesh object. Additionally, materials were purchased from a third-party company for use in several of the hard-surface components. Those components being the brick wall, the background logo, the tabletop and the median labels texture detail. Substantial time was dedicated to defining the overall tonality of the piece through the implementation of a nontraditional lighting arrangement. This arrangement featured numerous meshes with surface emission that are non-viable to the camera. This allowed me to manipulate the lighting profile on specific particulars that reside within the immediate boundaries of the scene, without compromising said scene with visible emission meshes. Following the completion of the lighting structure, I imputed the export settings and rendered the final product.